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- ; all this does is make the first conversion to 256 colors and
- ; let the pak file know about the skies
-
- ; load the palette to be used for the environment maps
- $load baseq2/gfx/gamepal.lbm
- $colormap
-
- ; environment maps
- ; the source tga files are in gfx/env/<token>
- ; the tgas will be copied, and 256 color pcx files
- ; will be generated in env/<token>
- $environment unit1_
- $environment unit2_
- $environment unit3_
- $environment unit4_
- $environment unit5_
- $environment unit6_
- $environment unit7_
- $environment unit8_
- $environment unit9_
- $environment space1
-